Kirby Triple Deluxe Review

Posted: October 21, 2014 in Game reviews

Greetings mortals, I am DracoJames102 and I am here to give you a review.

Kirby Triple Deluxe Title Card

Kirby is without a doubt one of the most adorable things ever. He’s cute and pink to appeal the girls and his huge appetite to eat everything and copy enemy abilities even catch the guys’ eyes (as well as how adorable he is). My first Kirby experience was playing Kirby’s Adventure on my friend’s Game Boy, but I wouldn’t properly get into the Kirby series until I played Kirby’s Adventure Wii (or Kirb’y Return to Dreamland in the US) when I was experimenting with the many game series that I missed out on as a kid. The game I’ll be looking at today is his latest game in the series that actually came out earlier this year called ‘Kirby Triple Deluxe’ for the Nintendo 3DS. Is this game worth adding to your 3DS collection right beside ‘The Legend of Zelda A Link Between Worlds’ and ‘Pokemon X and Y?’ Let’s find out.

kirby cover

Story

In the middle of the night, Kirby lies asleep in his house. Not a single sound was made, not even from a mouse. When suddenly a seed falls from the sky to grow a beanstalk that is a hundred feet high…ok I’m done with the rhyming. It was something new I was trying. The next morning Kirby wakes up to find himself in the sky along with King Dedede’s castle. Kirby goes to the castle and sees King Dedede being abducted by a strange creature called Taranza and Kirby chases them up the beanstalk to rescue King Dedede.

kirby story

There is a little more to the story at the end but I don’t like to spoil plots for you guys. It also doesn’t change the fact that this plot is about as simple as your typical Mario story. Though I will say rescuing King Dedede who is considered to be the main antagonist in the series is an interesting twist.

Gameplay

This game plays out like a 2D-platforming game. You move Kirby with either the D-Pad or the analog slider, you use the A button to jump, the B button to suck up enemies and use special powers, the X button to drop a special power, the Y button uses up a food item in storgae (or you could tap the touch screen) and the L and R buttons allow you to block attacks and evade attacks when combined with the D-Pad. Tapping up on the D-Pad will allow you to fly making some platforming section a complete non-issue. You can press down and B to perform a slide that does damage and clear hazards too low for you to reach. The HUD contains your life meter, the amount of lifes you have and the amount of star pieces you have. The bottom screen HUD contains the amount of sun stones you have collected in a level.

kirby screen

Kirby’s main gimmick is eating enemies and using their powers. You can suck them up using the B button and do one of two things with them. You can either spit them out as projectiles using the B button or you can press down on the D-Pad and swallow them. Swallowing certain enemies will grant you the ability to use their powers such fire, ice, leaf, sword, bow, spark, circus, rock, honestly the list goes on. There are lot of abilities to use in this game and they are a lot of fun to use. I could go into more detail about what each power-up does, but I don’t want to keep you here all day. Most of the power-ups can be used in different directions by combining the B button with the direction you are holding on the D-Pad.  Some of my personal favourites include the beetle, circus and ninja power-ups. The beetle power-up because it has great strength and allows for smoother flying, the circus because you can deal tons of damage while having a ton of invincibility frames and the ninja because…well what do you think? The one power-up you should stay away from is the sleep power-up because all it does is make you helpless leaving you to either take damage or even killed.

kirby power up

There were new power-ups introduced in this game such as the circus and bow abilities, but the main gimmick of this game is the Hyper Nova ability. In some levels, you come across a special berry that gives you this awesomely over-powered ability for the rest of the level. Hyper Nova Kirby can suck up enemies and objects at a ridiculously wide range. This is really only used to proceed with the rest of the level, but the sequences where you use the power-up can be jaw-droppingly awesome. You can suck up trains, boulders and even giant eels. You can see why I had my jaw dropped in the title card.

kirby hypernova

The main goal of the game is to get to the end of the level. You have a health bar which keeps track of your health. Take too much damage and you die. There is food along the way which restores a bit of your health. The game also takes advantage of the 3DS streetpass feature where in certain parts of the levels, Waddle-Dee with the bandanna will give you an item such as energy juice (which restores half your health) or a maximum tomato (which fully restores your health) to keep in storage so you can use it in an emergency. Just tap the touch screen or press the Y button to use it. There are also star pieces that act as the whole ‘collect 100 and you get an extra life’ cliche in platformers. There are also keyrings of the different variations of Kirby and friends from past Kirby games that you can collect simply for the purpose of having a keyring collection. In all fairness, some of the keyrings you can get are pretty cool and it can be good for nostalgic Kirby fans. The sunstones are what you want to collect if you want to move on the boss in one of the six worlds you will travel through. Some of them are pretty easy to get, but others require using certain abilities to solve puzzles in order to reach them. You need to collect a certain number to reach the boss, but if you collect all of the sunstones in a world, you unlock a bonus level in that world.

kirby sunstones

Now are there going to be any 3DS gimmicks in this game? Well…yes. There will be times where you need to use the 3DS gyroscope in order to rotate a cannon or move a boat along a zip-wire in order to proceed. Now before you lose your cool, the gyroscope feature isn’t that invasive. It only needs to be used at a few certain points and the control manages to be responsive but not too responsive to the point where you titled the cannon too far. There is also this special star that allows you to travel between the foreground and the background of the level, adding more of the 3D effect to the game.

kirby 3d

The bosses are pretty fun to fight against. Some stages have mini-boss that are pretty much bigger versions of enemies that give you different abilities. Most of them are pretty easy to defeat and after you defeat them, you can actually suck them up and copy their power before they explode. If you are worried about fighting these bosses with normal Kirby, don’t be. Some of their attacks can produce stars that Kirby can suck up and fire back at them causing a lot of damage. The bosses at the end of the worlds are much more challenging, but fun to fight against. They can range from a rock snake, a sentient cloud and a rainbow equivalent of Whispy Woods.

kirby boss

Extras

Alongside the main story, there are also a couple of mini-games that you can play called Kirby Fighters and Dedede Drum Dash. Kirby Fighters is where you pick one Kirby power-up and you stay with that power-up as you fight other Kirbys. You win by reducing the opponent’s health bar to zero. You can also play this mode with your friends as you battle it out to see who’s the best. Dedede Drum Dash is a music mini-game where you play as King Dedede bouncing on drums trying to match the rythem by pressing the buttons at the correct time to get a high score.

kirby fighters

When you beat the main story, you unlock Arena Mode and Dedede Tour. Arena Mode is pretty much a boss rush. Dedede Tour is where you can actually play as King Dedede through the worlds. Dedede controls exactly like Kirby only he can’t suck things up and uses his hammer to attack. His hammer causes a lot of damage though which is noticeable when you are fighting bosses.

kirby dedede

Graphics

For a 3DS game, this looks beautiful. The worlds are nice and colourful, the character models are spot-on and nothing pops out as an eye-sore.

Music

The soundtrack is pretty good. Most of the tracks aren’t particularly catchy and I can’t hum some of it off the top of my head, but there are some tracks that are really good, particularly the candy level theme, the lava level theme, the final level theme, the boss themes and the final boss theme. The sound quality can be pretty loud though, especially when you pick up key-chains.

Control

The control is incredibly smooth and responsive. Though the level design gets more challenging as you progress, there should never be a time where you are unfairly killed because of control.

Final thoughts

Now is this a game I can recommend. Yes. The level design is top-notch, Kirby controls beautifully and the fun mini-games and extra stages can add some replayability. You can beat the game in a few hours if you’re only concerned about completing the story, but I wouldn’t recommend beating the game in one sitting. This is not only a fun game, but I think that this is a good game to get new-comers introduced to the Kirby franchise.

Final rating: 9/10

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